J. Puerto Albandoz, F. Perea Rojas-Marcos

This paper introduces a row and column generation algorithm for finding
the nucleolus, based on a linear programming model proposed in an earlier
research. Since this approach cannot return an allocation for large games, we
also propose a heuristic approach, which is based on sampling the coalitions
space. Experiments over games with 12 players show that the proposed
heuristic finds allocations which are close to the true nucleolus, in a reasonable
amount of time. Experiments over 100-player games show that the proposed
heuristic can be applied to games of large size.

Keywords: Nucleolus, Game Theory, Linear Programming, Heuristic

Scheduled

GT2-2 MA-2 Game Theory. Tribute to Marco Antonio López
September 5, 2019  12:00 PM
I3L8. Georgina Blanes building


Other papers in the same session

Problemas de reclamación con paquetes indivisibles de diferentes tamaños

M. T. Estañ Pereña, N. Llorca Pascual, R. Martínez Rico, J. Sánchez Soriano

Valores igualitarios para juegos con uniones a priori

J. M. Alonso Meijide, J. Costa Bouzas, I. García Jurado, J. C. Gonçalves

How allocating the costs of cooperation with pairwise reduction

A. J. Mayor Serra, A. Meca, J. García Martínez


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