Sobre el nucleolo de juegos cooperativos con muchos jugadores
This paper introduces a row and column generation algorithm for finding
the nucleolus, based on a linear programming model proposed in an earlier
research. Since this approach cannot return an allocation for large games, we
also propose a heuristic approach, which is based on sampling the coalitions
space. Experiments over games with 12 players show that the proposed
heuristic finds allocations which are close to the true nucleolus, in a reasonable
amount of time. Experiments over 100-player games show that the proposed
heuristic can be applied to games of large size.
Keywords: Nucleolus Game Theory Linear Programming Heuristic
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